Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
U4GM How to Get 3 Stars in ARC Raiders Trials Guide
#1
The weekly reset in ARC Raiders always lands when you've finally got into a rhythm, and then the Trials show up looking like they've got a personal grudge. If you're chasing 3-stars, you can't just "wing it" and hope the timer's kind. You need a plan, a build that won't fold, and a route that doesn't waste steps, which is why I like to sort my prep around what I'm missing and then fill the gaps fast with ARC Raiders Items instead of spending my whole evening farming one part that may never drop.
1) Build for the week you actually got
People keep loading in with their comfort setup, then act surprised when the modifier ruins it. Don't do that. Read the Trial details like they matter, because they do. If it's heat or stamina pressure, ditch the "stand and trade" mindset and go lighter. If ammo's tight, stop pretending a bullet hose is gonna work; bring something that rewards clean shots, and pack tools that help you disengage. You'll notice your run gets calmer the moment your gear matches the rules, not your habits.
2) Chase time saves, not extra fights
Most failed 3-star attempts aren't about damage, they're about drift. You take one "quick" detour, then another, and suddenly you're a minute down. Start thinking in lanes: entry, objective, exit. Cut dead space. Close doors, break line of sight, and leave enemies you don't need. If you're with a squad, give each person a job before you move—one clears angles, one hits objectives, one watches for flanks. With randoms, pings and simple calls beat a fancy plan nobody follows.
3) Boss phases: slow hands lose stars
Bosses don't just eat time, they eat focus. The best runs feel almost boring here because everyone's doing the same few actions on repeat. Spot weak points early, save your burst for shield breaks, and don't panic-dump gadgets the second the arena gets loud. If someone goes down, decide fast: revive or finish the phase. Half-commits are what kill runs. And if you miss the mark, don't rage-queue; think about where you bled seconds—reload timing, bad angles, or a greedy push.
Once you've got a clean route and a build that fits the modifiers, the 3-stars come way more often than you'd think, and the grind stops feeling like punishment. Tighten one mistake per attempt, keep your comms simple, and treat your loadout like a toolset, not a fashion choice; if you need to shortcut the gearing step, picking up cheap Raiders weapons can free you up to spend your time on execution instead of endless prep.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)