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| U4GM How to Get 3 Stars in ARC Raiders Trials Guide |
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Posted by: iiak32484 - 12-25-2025, 01:57 AM - Forum: Guides
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The weekly reset in ARC Raiders always lands when you've finally got into a rhythm, and then the Trials show up looking like they've got a personal grudge. If you're chasing 3-stars, you can't just "wing it" and hope the timer's kind. You need a plan, a build that won't fold, and a route that doesn't waste steps, which is why I like to sort my prep around what I'm missing and then fill the gaps fast with ARC Raiders Items instead of spending my whole evening farming one part that may never drop.
1) Build for the week you actually got
People keep loading in with their comfort setup, then act surprised when the modifier ruins it. Don't do that. Read the Trial details like they matter, because they do. If it's heat or stamina pressure, ditch the "stand and trade" mindset and go lighter. If ammo's tight, stop pretending a bullet hose is gonna work; bring something that rewards clean shots, and pack tools that help you disengage. You'll notice your run gets calmer the moment your gear matches the rules, not your habits.
2) Chase time saves, not extra fights
Most failed 3-star attempts aren't about damage, they're about drift. You take one "quick" detour, then another, and suddenly you're a minute down. Start thinking in lanes: entry, objective, exit. Cut dead space. Close doors, break line of sight, and leave enemies you don't need. If you're with a squad, give each person a job before you move—one clears angles, one hits objectives, one watches for flanks. With randoms, pings and simple calls beat a fancy plan nobody follows.
3) Boss phases: slow hands lose stars
Bosses don't just eat time, they eat focus. The best runs feel almost boring here because everyone's doing the same few actions on repeat. Spot weak points early, save your burst for shield breaks, and don't panic-dump gadgets the second the arena gets loud. If someone goes down, decide fast: revive or finish the phase. Half-commits are what kill runs. And if you miss the mark, don't rage-queue; think about where you bled seconds—reload timing, bad angles, or a greedy push.
Once you've got a clean route and a build that fits the modifiers, the 3-stars come way more often than you'd think, and the grind stops feeling like punishment. Tighten one mistake per attempt, keep your comms simple, and treat your loadout like a toolset, not a fashion choice; if you need to shortcut the gearing step, picking up cheap Raiders weapons can free you up to spend your time on execution instead of endless prep.
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| U4GM How to 3 Star ARC Raiders Trials Guide |
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Posted by: iiak32484 - 12-25-2025, 01:51 AM - Forum: Guides
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ARC Raiders Trials don't really care how cracked your aim is. You can pop heads all match and still walk out with a 1-star if you bled time, missed side objectives, or let your team get farmed. If you're trying to stop wasting runs, it helps to treat each attempt like a route, not a firefight—and having a bit of cushion with ARC Raiders Coins can make gearing and testing builds a lot less painful when the weekly reset throws you a nasty combo.
1) Build for the modifier, not your ego
People mess this up every week. They lock in the same "comfort" kit and then act surprised when the Trial punishes it. If the modifier ramps incoming damage, you'll feel it fast—so ditch the face-tank fantasy and play angles, hold cover, and take longer sightlines. If the modifier rewards speed, don't waddle in heavy gear "just in case." You'll lose more time to bad pacing than you'll ever save with extra armor. Gear choices should answer one question: what's killing runs this week—time, damage taken, or messy clears.
2) Scoring is a checklist, not a highlight reel
You'll notice the game loves consistency. Clean objective work, quick transitions, and no sloppy downs. That's the whole thing. A wipe doesn't just sting, it wrecks the run's rhythm and your score. So play like you're protecting the clock: split tasks, call the next move early, and don't "finish the room" if the objective is already done. Also, treat gadgets like tools, not toys. A drone or scan isn't for vibes—it's for skipping a wrong turn, spotting a flank, and keeping your pace steady.
3) Team roles make hard Trials feel normal
Going in as three damage dealers is a classic trap. Someone needs to hold space, someone needs to melt priority targets, and someone needs to keep the run stable when things go sideways. On boss-style fights, it gets even more obvious. Teams waste tons of ammo shooting the wrong layer, or they tunnel on a shield and ignore adds until the room collapses. Talk. Mark weak points. Swap to whatever type cracks defenses faster, then pour damage into the opening. It's not glamorous, but it's how you keep the score clean.
4) Learn from the run you just ruined
Most 3-star runs aren't "perfect," they're just familiar. After a couple attempts, you start noticing where enemies like to spawn, which corners are bait, and where people usually get clipped while looting. Use that. Tighten your route by one decision each time: one safer rotate, one quicker objective grab, one less greedy push. When your loadout finally matches the week and your squad stops over-fighting every room, the stars come naturally—and if you want to smooth out the gearing side without living in the grind, ARC Raiders Coins cheap can help you stay focused on playing the Trial instead of chasing parts for it.
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| Player Report Template |
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Posted by: Misterbobbie - 04-05-2024, 07:55 AM - Forum: Player Report
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Description:
[Provide a detailed description of the situation you want to report. Include relevant details such as the player's username, the time of the incident, and a description of the inappropriate behavior.]
Player Information:
- Username: [Name of the player being reported]
- Steam ID: [Steam ID of the player, if known]
- Profile Link: [Link to the player's Steam profile, if available]
Evidence:
[Include any screenshots, videos, or other evidence that supports your report. Provide links or attach files to the forum post.]
Additional Information:
[Add any additional information that may be relevant to the report, such as witness statements or previous incidents involving the reported player.]
Action Requested:
[Specify what action you would like the forum moderators or server administrators to take regarding this report, such as warning, temporary ban, or permanent ban.]
Remember to follow the forum rules and guidelines when submitting your report. Provide clear and concise information to help the moderators or administrators address the issue effectively.
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